The First Midtown Madness graced my dilapidated PC keyboard with its total disregard for human safety and pedestrian rights. It was a breath of fresh air, and ever since I have awaited each installment with starry eyes. But while the original and its sequel were developed by Angel Studios (who later went on to bring us the Midnight Club games), the third iteration has been handled by developer DICE, the race heads who brought us the excellent Rallisport Challenge.
Though this is an all-around solid game, there are a few significant potholes. Two immense cities - Paris and D.C. - are just not enough. Hopefully the option for downloadable content (none at this time) will address this in the future. The arcade-style control makes for a mellow learning curve, but all the cars wind up feeling identical. More precision and distinction between the vehicles would have upped the replay value.
Midtown Madness 3 is a fine racer despite relying heavily on its online component, which I must admit does extend quite far, and functions as a solid rival to the Midnight Club series. More single-player depth would have been great, but I guess they need room for improvement for the fourth game, eh?
Though this is an all-around solid game, there are a few significant potholes. Two immense cities - Paris and D.C. - are just not enough. Hopefully the option for downloadable content (none at this time) will address this in the future. The arcade-style control makes for a mellow learning curve, but all the cars wind up feeling identical. More precision and distinction between the vehicles would have upped the replay value.
Midtown Madness 3 is a fine racer despite relying heavily on its online component, which I must admit does extend quite far, and functions as a solid rival to the Midnight Club series. More single-player depth would have been great, but I guess they need room for improvement for the fourth game, eh?
System Requirements
- Processor= 400MHz
- RAM= 128MB
- Graphics= 32MB
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